package com.brackeen.javagamebook.sound;


public abstract class SoundFilter{


    public void reset() {
    }


    public int getRemainingSize() {
        return 0;
    }


    public void filter(byte[] samples) {
        filter(samples, 0, samples.length);
    }

 abstract void filter(
        byte[] samples, int offset, int length);



    public static short getSample(byte[] buffer, int position) {
        return (short)(
            ((buffer[position+1] & 0xff) << 8) |
            (buffer[position] & 0xff));
    }



    public static void setSample(byte[] buffer, int position,
        short sample)
    {
        buffer[position] = (byte)(sample & 0xff);
        buffer[position+1] = (byte)((sample >> 8) & 0xff);
    }

}
